‘City Lights’ creates a space and environment (with fixed audio
and video media elements) which correspond to a virtual world where the game
players carefully tread. The interactive process of the piece consists of
several micro samples that the player activates through the cube interface.
These elements are always different (duration, speed, sound), as a function
of the movements. This creates gestures inside the piece. As a relative metaphor
to video games, it is like going through several levels of listening.
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City Lights excerpt |
June 2007, Belfast SARC, Sonic Lab